Entropic Engine
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Effects

Effects

There are various effects and conditions that may apply to a model in the course of a game. These are shown by placing the relevant marker or token either next to the model or on its console.

Stun

The most common effect will be stun which represents a general, albeit temporary, negative impact on performance. This can be physical shock, psychological panic, or simple fatigue.

If a model has more stun markers on it than its command attribute, then it:

  • must be allocated a command point in order to activate
  • may not perform any non-common actions
  • attacks against this model gain a +1 to the attack score

For composite models, the stun markers on each component are treated separately. This will mean some components can be under this effect while others are not.

Blinded

A blinded model is unable to effectively sight on or attack targets.

If a model has a blinded marker, then it may not make Attack actions.

Burning

Some weapons or battlefield circumstances may cause a model to catch fire or suffer from some other caustic effect.

For each burning marker a model has, it will gain a damaged marker in the resolution phase.

A burning marker can be removed by performing an Extinguish action. For every command token spent boosting that action, an additional burning marker is removed.

Cloaked

Some models may utilize camouflage, tricks, or even advanced technology to hide their actions or positions from the enemy.

A model may only have a single cloak marker at a time.

While a model has a cloak marker the movement value of the model is halved. Movement happens as normal only using the bases - the model is not placed back on the base at the end of the movement process. If the model overshoots its movement, it loses its cloak marker in addition to the normal penalties.

Attackers may only target base placements and not the path taken. Attackers also must draw line of sight to the base itself.

A model with a cloak marker will have a +1 to its defense score values when attacked.

If a model with a cloak marker performs any action that will affect other models, then it will lost its cloak marker at the end of that action’s resolution.

Damaged

See also : Determining Damage

Evasive

Certain models that are nimble or consist of unusually small targets are more difficult to attack when they leverage their smaller attack surface.

A model with an evasive marker gains a +1 to its defense score when attacked.

Fortified

Taking up defensive positions and postures can help reduce the damage inflicted on a model.

A model with a fortified marker removes all stun markers during the resolution phase.

When damage is inflicted on a model with a fortified marker, reduce damage result by one so that:

  • annihilated becomes destroyed
  • destroyed becomes damaged
  • damaged becomes stunned
  • stunned becomes no result

Immobilized

Due to terrain, accumulated damage, or fear a model may become stuck in place.

If a model has an immobilized marker it may not make any Move actions.

Painted

A model may find itself called out by enemy forces and brought into sharper focus for attackers by laser designators, tracking beacons, or just shouting and pointing.

If a unit has a painted marker, then any attacks against that model receive a +1 to the attack score.