Console
This is a card that is kept off-field, but close by so that players may easily reference the information on it and to use it to place markers to track the status and effects of a model. Models will typically have a single console
each, but in some cases multiple models may share one.
The console
will have space on it for:
- the profile
- a box to track
pending effects
- a box to track
active effects
This is a set of information that defines how a model will behave during a game. It will consists of a table of attributes and values (see below) and a list of additional rules when applicable.
Move (Waypoints) | Attack | Defend | Command |
---|---|---|---|
# (#) | # | # | # |
weapon | range | special rules |
---|---|---|
name of weapon | # | list of special rules |
actions |
---|
list |
of |
actions |
special rules |
---|
list |
of |
special rules |
If no actions are defined, then it is assumed that the common actions
as listed here will be available.
This is where all markers
accumulated by the model during a turn are placed. During the resolution phase, all of these are moved to the active effect box
.
This is where all markers
that determine the current effects on a model are kept.
Composite models will have a separate profile
, pending effect box
and active effect box
for each component.