Entropic Engine
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Console

Console

This is a card that is kept off-field, but close by so that players may easily reference the information on it and to use it to place markers to track the status and effects of a model. Models will typically have a single console each, but in some cases multiple models may share one.

The console will have space on it for:

  • the profile
  • a box to track pending effects
  • a box to track active effects

Profile

This is a set of information that defines how a model will behave during a game. It will consists of a table of attributes and values (see below) and a list of additional rules when applicable.

Move (Waypoints) Attack Defend Command
# (#) # # #
weapon range special rules
name of weapon # list of special rules
actions
list
of
actions
special rules
list
of
special rules

If no actions are defined, then it is assumed that the common actions as listed here will be available.

Pending Effect Box

This is where all markers accumulated by the model during a turn are placed. During the resolution phase, all of these are moved to the active effect box.

Active Effect Box

This is where all markers that determine the current effects on a model are kept.

Composite Models

Composite models will have a separate profile, pending effect box and active effect box for each component.