Console
This is a card that is kept off-field, but close by so that players may easily reference the information on it and to use it to place markers to track the status and effects of a model. Models will typically have a single console each, but in some cases multiple models may share one.
The console will have space on it for:
- the profile
- a box to track
pending effects - a box to track
active effects
This is a set of information that defines how a model will behave during a game. It will consists of a table of attributes and values (see below) and a list of additional rules when applicable.
| Move (Waypoints) | Attack | Defend | Command |
|---|---|---|---|
| # (#) | # | # | # |
| weapon | range | special rules |
|---|---|---|
| name of weapon | # | list of special rules |
| actions |
|---|
| list |
| of |
| actions |
| special rules |
|---|
| list |
| of |
| special rules |
If no actions are defined, then it is assumed that the common actions as listed here will be available.
This is where all markers accumulated by the model during a turn are placed. During the resolution phase, all of these are moved to the active effect box.
This is where all markers that determine the current effects on a model are kept.
Composite models will have a separate profile, pending effect box and active effect box for each component.