Entropic Engine
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Damage

Determining Damage

This is the process used to find out what effect an attack or event has on a model.

The effect of the attack will depend on the difference between the Attack Score and Defense Score.

Score Comparison Result
Attack == Defense Target Stunned
Attack > Defense Target Stunned and Damaged
Attack > 2 * Defense Target Destroyed
Attack > 3 * Defense Target Annihilated

Stunned

The target is given a stun marker. The number of stun markers will determine how the model will behave and perform during its next activation.

Damaged

The target is given a damaged marker. Each damage marker will reduce one attribute to 0. The target’s controlling player gets to choose which attribute is affected, but may not select an attribute that is already modified by a damaged marker. If all attributes have a damaged marker allocated already, then the model is treated as destroyed.

Destroyed

The target model is removed from play and may no longer take part in the game.

Annihilated

For non-composite models, the target model is removed from play and may no longer take part in the game.

Any marker received as part of an attack is placed in the target model’s pending effect box.

Damaged, Destroyed, and Annihilated results will have take effect during the resolution phase.

Composite Models

Composite models will take accumulate effects on each component individually as if they were separate models.

If any components are damaged, that will nto affect other components.

If any of the components are destroyed, then all other components will immediately gain a stun marker.

If any component of a composite model suffers a annihilated result, then the model is destroyed.